Review Information
Game Reviewed Super Mario Starshine (Demo), by LongLiveLuigi
Review Author DJ Coco
Created Jun 18 2015, 1:39 AM

General Commentary and Game Overview
Seems like this game is LongLiveLuigi's first game. It might not be the best thing ever, but hey - it's not an engine clone! And it's definitely better than some of the things that slipped past the quality control already 350 Marios ago.
 
Pros + Custom Engine
+ Some sprites I've never seen before
+ Decent enough music choice
+ Ice Flower implementation
+ New gimmick in each stage
 
Cons - Horrible camera that prevents you from seeing goodies and platforms
- Hitbox too wide
- Some clashing graphics
- Forced Parakoopa bouncing reminiscent of Lost Levels
- Questionable level design
- Game changes screen resolution
 
Impressions
Gameplay
3 / 10
You run and jump. There's no acceleration or deceleration, but it works. It's a custom engine and not a Hello Engine clone, so props for that. I also didn't notice any collision issues other than Mario's hitbox being way too wide. The gameplay isn't anything special, but it kept me entertained enough to sit through the three levels.
 
Graphics
3 / 10
Some Mit's graphics, some SMB3 backgrounds and also a few rather unknown sprites inbetween. There's some clash here and there and it definitely isn't the prettiest game around but it's better than all SMB3.
 
Sound
6 / 10
Music and sound choice was decent. Nothing special, but nothing to really complain about either.
 
Replay
5 / 10
There's star coins, so I guess there is some replay value. Of course, for a demo there is always little to no replay value. Some secret exits in the full version would be nice.
 
Final Words
3 / 10
Don't give up! Keep working on it, broaden your horizons trying new things, and make this game the best it can be. While the game isn't really special so far, it is a solid base you can work from.

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