Review Information
Game Reviewed Super Mario World: The Lost Kingdom, by Brian N Koopa
Review Author Myuu
Created Jul 23 2009, 1:34 AM

General Commentary and Game Overview
I want to like this game. I really do. But it has a buttload of small problems which compound each other into being very, very frustrating. It has potential, but it's basically unplayable.
 
Pros -good level design
 
Cons -engine issues
-abnormal control scheme
-more engine issues
 
Impressions
Gameplay
3 / 10
I feel like this really deserves more than I'm giving it even though I simply can't tolerate it. It only has small minor problems, and yet they all come together to make the whole thing very frustrating and screwy. Z to jump and X to run confuses your mind like trying to drive a car with both feet instead of just your right, you instantly lose most forward momentum if you let off the dash button, touching an object in a bubble spikes you downward, you occasionally get stuck in floor, and the timer doesn't reset when you die. In spite of all this bad stuff, it really feels like it has potential. You can crouch, perform a spin jump, there is little problem with turnaround time, and there are a wide variety of objects, and the level design is good. In spite of all this, these problems, which alone would be little trouble, come together to absolutely RUIN the experience.
 
Graphics
6 / 10
Rather average SMAS graphics.
 
Sound
6 / 10
Average BG music. Nothing unusual in the FX department either except for the strange SM64 sound the Bob-Ombs make.
 
Replay
1 / 10
I got so frustrated at the engine that I didn't even come anywhere close to finishing, and I'm not going to play it again.
 
Final Words
4 / 10
Many small problems come together to destroy all the good potential this game had.

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