Review Information
Game Reviewed Mario Universal Gravitation, by Ultramario
Review Author King Razz
Created Jul 13 2008, 9:33 PM

General Commentary and Game Overview
Ultramario has an amazing talent, and I honestly think, that he has potential, to be the best game maker in all of mfgg. The only thing I find wrong with his games, are the following things:
-Heavily overused graphics (Everybody's sick and tired, of the same old smw tiles and smb3 enemy layout.)
-Lag, and lots of it (Luckily this game doesn't have any.)
-Extremely frustrating difficulty (His Yoshi game pretty much proves this statement.)
Ultramario, if you are reading this, I suggest taking what I said into careful consideration, because if you fix those three things, you could end up being the best game maker in mfgg. I'm serious.

But, this review isn't about Ultramario, it's about his game. So let's get into reviewing the game, which I personally think, did an amazing job on some things (Such as the physics.) but a horrible job on other things (Such as the difficulty.) And I'll be honest here, the game was so hard, I couldn't get past the second level. But anyway, let's get onto the review!
 
Pros -Awesome physics (except for one flaw I'll point out later)
-Awesome implementation of the physics
-Awesome level design (I won't lie here)
-A really nice soundtrack
-Pretty nice and simple layout
-A simple start screen, I absolutely love simple start screens. You'd think it was a fetish or something.
 
Cons -Lack of friction
-Default loading bar, icon, and message boxes
-Overused graphics
-Extremely difficult learning curve
-Extremely difficult learning
-Extremely difficult
-Difficult
-DIFFICULT
 
Impressions
Gameplay
8 / 10
The game implements many nice attributes into it, including it's main focus, gravity. I honestly think, that the gravity was pulled off perfectly. There are four stages of gravity in the game, each of which with it's own special abilities tied into them, which are really nice. For example, when gravity is put at it's maximum, you can crush blocks by standing on them. And when gravity is at it's lowest, you can walk off a ledge, and through the air, without falling. This is a really really cool concept, and as I said before, really nicely pulled off. There is one problem however ... well, two actually. The first problem, is that there is no friction. Nada. Which, I guess, kinda gets in the way of the gravity affect, because movement is really really choppy. Secondly, the game is HARD. I'm serious, this game will make you want to bang your head against the keyboard. Repeatedly. Don't play this game unless you've played (And beat) any of the following games:
-Jumper
-Jumper 2
-FLaiL
-IWBTG
Because it's easily on par with those games.

So overall, I give gameplay an
 
Graphics
5 / 10
Let's face it, the graphics are heavily overused. Smb3 is done with people, why not try something new for once? I can't say anything overly complex about the graphics, because they are what they are, and they aren't much at all.

I give graphics a
 
Sound
10 / 10
Sound was really, really, really, nice. The music was soothing. There are a few nice touches here and there as well, such as a soft "thump" when mario lands on the ground. All the sounds are executed nicely, and the music is just as nice, if not better.

I give sound a
 
Replay
3 / 10
This game honestly doesn't have much replay value, and I want to say it does, but I honestly can't see myself playing this game again. Don't get me wrong, the game is nice, but the replay value is horrendous. If you ever make a sequel, Ultramario, add unlockables. That would kick ass.

I give replay
 
Final Words
7 / 10
I tried to get past the second level, but I couldn't. Not that this game is bad, or anything, I just found it to be a tad bit frustrating. Fix up the difficulty, get rid of the overused graphics, add some replay value, and this could end up being an amazing game.

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