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Nov 16 2020, 11:16 PM See Page
Quote (TehPuertoRicanSpartan on Jul 22 2020, 12:19 AM)
Where's the transparent number at the front of that Power Meter, how do you not see closely?

I checked again and I was right.
https://m.youtube.com/watch?v=QTvTo2zwCCQ
This trailer showcases both versions of the power meter and the one labeled "power" does NOT have the numbers on it.
Nov 14 2020, 1:06 PM See Page
Quote (TehPuertoRicanSpartan on Jul 22 2020, 12:19 AM)
Where's the transparent number at the front of that Power Meter, how do you not see closely?

Good quality footage of the game was hard to find when I made this, thus I never noticed the numbers on the meter before. Either that or the version of the meter that spells "POWER" instead of "POW" doesn't have the numbers.
Apr 25 2020, 1:36 PM See Page
Quote (KingGeoshiKoopshi64 on Apr 23 2020, 5:13 PM)
These are great though accurately the rectangular blocks should be 48 in width (and in height for the verticle ones).
For the giant rectangular ones 96 in width (and in height for the verticle ones).

Why?
Dec 7 2018, 8:50 PM See Page
Is this Sonic in the thumb?
May 6 2018, 7:59 PM See Page
Why would anyone need your permission to make SMAS versions of these? You didn't ask Sega in the first place after all.
Dec 24 2017, 10:51 PM See Page
Quote (Ostrich101 on Dec 24 2017, 12:16 PM)
Going to fix it! *Sigh*

Sorry if my message seemed rude, it wasn't intended.
Dec 23 2017, 11:59 PM See Page
I tried to go to World 4 using the warp zone in World 1-2 but I was sent to World 1-1 again, except it was called World 4-1. Then I tried to go to World 2, again using the warp zone, and the game crashed. Great. Also, the pipe that's supposed to lead you to the end of World 1-2 leads you to the end of world 1-1. Oh and the right door on the map leads to nowhere for some reason. I know it's a demo but why is the warp zone accessible if Worlds 2 through 4 aren't implemented yet?
Nov 28 2017, 3:38 PM See Page
Quote (Auction Lemon on Nov 25 2017, 8:13 AM)
I guess not. :/

The game's final version has been on my computer for 2 years but I'm not planning to release it for it's nothing but a minigame.
Nov 17 2017, 8:37 PM See Page
You even got the fake transparency right, great!
Nov 8 2017, 2:33 PM See Page
The transformation animation is gross x( nice job.
Oct 25 2017, 1:23 AM See Page
Very nice game you have there. Some microgames run extremely slowly for some reason but other than that everything's fine.
Jun 22 2017, 8:32 PM See Page
Shouldn't the credits go to the guy who made this (at least partially)?
Mar 3 2017, 8:35 AM See Page
Maybe a little too much dithering...
Anyway, Nice tileset.
Mar 3 2017, 8:33 AM See Page
It's not the only one, there's also a whomp <:
Jan 19 2017, 4:55 PM See Page
If this is a SMW style tileset, why is Mario's SMB3 sprite on the thumb? :|
Anyway, this is great, good work.
Oct 23 2016, 6:07 PM See Page
Quote (SuperArthurBros on Oct 23 2016, 3:42 PM)
How do they break the 3-color rule? The SMB1 Mouser only uses black, gray and pink. Same for SMB3 but with the addition of white (SMB3 sprites handle more than 4 colors).

The only way to get around the 3-colors rule in an NES game is to use the background's color or to layer several sprites on top of each other
Oct 1 2016, 8:53 AM See Page
Yeah you forgot about the scene where luigi tries to kill mario.
Sep 28 2016, 11:46 AM See Page
Well I fixed my issue, have to say the game's not that good, I guess more original content would help a lot.
Oh and I have no idea of why I quoted my first comment above :/
Sep 26 2016, 6:37 PM See Page
I would've liked to play this game, but it doesn't, the problem seems to come from my PC though. So until I can fix this issue I can only hope that this isn't just a clone of another game with mario gfx, like some flappy bird clone ...
Aug 27 2016, 9:01 PM See Page
Why was Turd Feast 4 removed though?
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