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High Score Table Example By: Friendly Dictator [E] [W]
Do you use Game Maker? Do you want to make a high score table? Do you not want to use the ugly default one, or to have more control? Well then this example is for you!!! It shows how to make a simple high score table that's not the default one and therefore looks better.
NOTE:
You need Game Maker 8.1 Standard to use this.
Target Applications: GM8

Update History
 
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[O] Created: May 10 2011, 11:32 PM
[O] Updated: Never
[O] File Size: 10.02 KB
[O] Views: 14072
[O] Downloads: 753
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Comments
Friendly Dictator May 13 2011, 8:58 PM
Please give credit.
 
ChrisD3 May 19 2011, 8:04 PM
you seem like a very active member.........
could you help me with a problem on the minigame competition entry im making?
 
Friendly Dictator May 19 2011, 8:09 PM
Quote (ChrisD3 on May 19 2011, 3:04 PM)
you seem like a very active member.........
could you help me with a problem on the minigame competition entry im making?

I'm entering the competition too, am I even allowed to help you?
 
triplegamer3K May 20 2011, 10:23 PM
gm8.1 need it!
 
Friendly Dictator May 21 2011, 10:09 AM
Quote (triplegamer3K on May 20 2011, 5:23 PM)
gm8.1 need it!

If you mean, "It needs gm8.1," then yes, I said that in the description.
 
rcmero May 21 2011, 11:48 PM
Quote (triplegamer3K on May 20 2011, 11:23 PM)
gm8.1 need it!

If you need Game Maker 8.1, get it from YoYo Games. It's free and requires no admin priviledges to install.

Also (to the author), is it possible for you to provide a version of this how-to that's compatible with Game Maker 8.0? I don't feel like upgrading yet.
 
Dustinvgmaster May 23 2011, 5:35 AM
For those of you who want to use this, but have the original GM8: http://gmc.yoyogames.com/index.php?showtopic=505903
 
triplegamer3K May 23 2011, 6:00 PM
Quote (dustinvgmaster on May 23 2011, 5:35 AM)
For those of you who want to use this, but have the original GM8: http://gmc.yoyogames.com/index.php?showtopic=505903
well i see 1 flaw with your recommendation:THERE'S AN ERROR MESSAGE!!!EVEN WHEN CONVERTED!
 
Friendly Dictator May 25 2011, 9:08 PM
Turns out I was wrong. You only need GM8.1 lite.
 
rcmero May 29 2011, 9:14 PM
Quote (superdimentiobros on May 25 2011, 10:08 PM)
Turns out I was wrong. You only need GM8.1 lite.

Oh, we'll that's convenient.
 
ShadowX321 Jun 23 2011, 10:04 PM
Quote (dustinvgmaster on May 23 2011, 5:35 AM)
For those of you who want to use this, but have the original GM8: http://gmc.yoyogames.com/index.php?showtopic=505903

Thanks,This really helped me!
 
ShadowX321 Jun 23 2011, 10:04 PM
I might use this for future games.
 
Supernova Jul 16 2011, 12:47 AM
Quote (rcmero on May 21 2011, 3:48 PM)

Also (to the author), is it possible for you to provide a version of this how-to that's compatible with Game Maker 8.0? I don't feel like upgrading yet.

It works both in Game Maker 8.0 and 8.1. I built it with GM 8.0.
 
Supernova Jul 16 2011, 12:48 AM
Quote (Saturn1202659 on Jul 15 2011, 4:47 PM)
It works both in Game Maker 8.0 and 8.1. I built it with GM 8.0.

Oops, wrong topic, sorry. :(
 
Double Agent Luigifan Jul 24 2011, 2:34 PM
Pretty sweet.
 
Double Agent Luigifan Feb 22 2012, 1:16 PM
ERROR!

___________________________________________
FATAL ERROR in
action number 1
of Draw Event
for object obj_mario:

COMPILATION ERROR in code action
Error in code at line 1:
draw_self()
^
at position 1: Unknown function or script: draw_self
 
Friendly Dictator Feb 22 2012, 9:31 PM
Quote (luigifan64 on Feb 22 2012, 8:16 AM)
ERROR!

___________________________________________
FATAL ERROR in
action number 1
of Draw Event
for object obj_mario:

COMPILATION ERROR in code action
Error in code at line 1:
draw_self()
^
at position 1: Unknown function or script: draw_self

Are you copying the code into 8.0? draw_self() was first added in 8.1. You can just use draw_sprite(sprite_index,image_index,x,y) instead.
 
Double Agent Luigifan Feb 22 2012, 10:48 PM
Quote (superdimentiobros on Feb 22 2012, 4:31 PM)
Are you copying the code into 8.0? draw_self() was first added in 8.1. You can just use draw_sprite(sprite_index,image_index,x,y) instead.

I used the converter.
And i will try sprite_index....
 
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