It's yet another pipe engine, however it's different from... well all of them as far as I know; instead of needing a million pipe objects each with their own event editor entries (ie clones), ...
this how-to will teach you how to do a roulette in GM7 for your super mario games. it's simple, and it's fun. about the credit, you don't have to give, but it's will be nice. ENJOY!
Ok, quite a few people have asked for this, so here it is. It's my "engine" for my cancelled Paper Mario game. PLEASE do not just make a copy game of this, but add to it and make it your own game.
After being disappointed of the overuse of LIBs on this site, I decided to make a little starter page for GML. In HTML format, opens in any browser. Look next for my GM LIB Design How-to (which is the exact opposite of this, lol). Anything needed to ...
Easily edit speed rotation distance and all with no gm experience (well almost). even make ball 'n' chains, roto disk, and whatever. Give thanks but no credit necessary (although im not stopping you =D)
This is the example pack used during my 2007 NCFC lua workshop. It consists of 3 self-paced examples that build on each other. Abundant commentary is meant to ease you into the details of lua and the lua object. If you're looking for an entry ...
An Example of How To Make The HUD Follow The View, Comes With: Score System. Health Bar.(Animated to Show How To Do it) Lives & Bomb.(Draws How Many Bombs & Lives you got) It Has a Limitation, For Example You Can't Get Passed ...
A tutorial for SMB3-style chain chomps in Multimedia Fusion 2, using a Lua script for most of the chomp logic, which makes the MMF2 events very easy. Supports adding or removing any number of chomp objects. Well-commented events. Executable included.
this is an example of how to genorate the right sprite index of whatever whoever in whatever mode they are in. an example would be that you could determine the sprite_index that is of a single object, that is:mairo, luigi, super mario, super luigi, fire ...
Heeheehee...I figured out how to make the level flip like in Greenmushroom's Super Mario Twisted! Use wisely... Oh, and dont give credit to me if you use it, give credit to Greenmushroom(his game made me get the idea to try to learn how)
This tutorial provides a Super Mario Advance-style character select screen for Game Maker 6, authentic to the real version. It includes: + Rotating characters + Spotlight + 3D-style depth It is also written completely in GML. Have ...