DBME 2 By: Gate [W]
This is an open source mario example without graphics and sounds.

Controls
Control: Run / Shoot
Shift: Jump
Arrows: Move
F2: Restart Room

This example includes

* Player Object
* Solid / Solidtop / Slope Collisions
* Powerups (Mushroom, Fireflower, 1up, Poison Mushroom)
* Enemies (Goomba, Koopa, Red Koopa)
* Question Blocks / Bricks
* Hidden Question Blocks
* Slippery Surfaces
* Hurt Script


I hope this example can help you to make better fangames

Credit is not needed but it would be appreciated!

Enjoy :3!
Target Applications: GM6 GM7 GM8

Update History
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[O] Created: Jan 2 2010, 7:52 PM
[O] Updated: Never
[O] File Size: 990.56 KB
[O] Views: 10721
[O] Downloads: 3703
[O] Favorites: 0
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Comments
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Techokami
Jan 6 2010, 11:03 PM
This is a very, very solid engine. Though you should consider the following things:
-Add indentations! It makes your code a lot easier to read, especially with all the nested if statements. It took me 15 minutes to add indentations to your scripts, so it's not that hard to do.
-Better commenting! There's very few comments in the code, and it would help people learn from your example if you explain what everything is doing.
 
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Gate
Jan 9 2010, 8:55 PM
Quote (Techokami on Jan 7 2010, 1:03 AM)
This is a very, very solid engine. Though you should consider the following things:
-Add indentations! It makes your code a lot easier to read, especially with all the nested if statements. It took me 15 minutes to add indentations to your scripts, so it's not that hard to do.
-Better commenting! There's very few comments in the code, and it would help people learn from your example if you explain what everything is doing.

Added
 
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behind
Jan 20 2010, 9:54 PM
This engine is perfect, but it feels as if the player is on ice, or is Luigi. Not enough friction.
 
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Gate
Mar 6 2010, 8:37 AM
Quote (Wiiboy4ever on Jan 20 2010, 11:54 PM)
This engine is perfect, but it feels as if the player is on ice, or is Luigi. Not enough friction.

I'm rewriting the engine from scratch to fix that friction problem.
 
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Anrio Games
Mar 17 2010, 11:10 AM
It is perfect!
 
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wii geek
Mar 18 2010, 8:22 PM
dude, this is awsome, and it Pro isn't needed, wich makes it even awesomer,
 
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PgTips
Mar 24 2010, 4:09 PM
Its a very good engine but how do you change the sprites of the player for moving left, moving right etc. I've been trying to change it but I can't.
 
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Gate
Mar 24 2010, 4:25 PM
Quote (PgTips on Mar 24 2010, 6:09 PM)
Its a very good engine but how do you change the sprites of the player for moving left, moving right etc. I've been trying to change it but I can't.

Use the state and direct variables of the player object

1: Idle
2: Walk / Run
3: Jump
 
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Lucoshi10
Aug 2 2010, 4:23 PM
I have Change the Sprites from the Goomba's and the koopa Troopa's, but she don't walking...
 
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Jopeja
Jan 16 2011, 11:49 PM
It's really good, but when I was big, it took me a few tries to hit blocks. Another thing I noticed was that one of the enemies was on top of a platform moving up and down, and it went through when it went up. Also, an enemy went through a wall. I'm not trying to be mean or anything, but I just wanted to let you know.
 
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