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Super Mario Bros. - The Next Levels
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By: DJ Coco [E] [W]
Hello, folks!

It's me, DJ Coco, and I'm finally back with another game. This game could have been finished so much sooner, but I finally got around to finishing it... it's basically a game in the classic SMB1 style, but it also includes various elements from SMB3 and SMW, such as enemies from said games or the P-Switches and stuff like that. I made sure to include lots of hidden secrets, including a secret world and a secret boss fight as well as good and diverse level design to prevent the game from getting boring and repetitive. There's lots of stuff to be collected and discovered, so keep your eyes open!

Controls:

Z - Run / Shoot fireballs
X - Jump
Arrow Keys - Move
Enter - Select
Escape - Quit
F4 - Full Screen
F9 - Take a screenshot

It took a long time to make so... enjoy!
Completion: Full Game Genre: Platform

Update History
 
No History
 
[O] Created: Feb 28 2013, 7:28 PM
[O] Updated: Never
[O] File Size: 24.38MB
[O] Views: 15740
[O] Downloads: 4360
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Reviews


Comments
cooldude54 Mar 3 2013, 3:36 PM
This NEEDS better graphics for this to be a better game cause luigi looks ugly, but other than that the game is good.
 
DJ Coco Mar 3 2013, 5:04 PM
Quote (cooldude54 on Mar 3 2013, 3:36 PM)
This NEEDS better graphics for this to be a better game cause luigi looks ugly, but other than that the game is good.

Luigi was sprited by Guss. It's the best custom sprite I could find for Luigi on this site.
 
Genogenesis7 Mar 3 2013, 8:45 PM
okay, this better not just get two comments and dissappear. The music is consistent, the graphics are eye candy, and the physics are PERFECT. I'd better showcase this quick.
 
DJ Coco Mar 3 2013, 9:12 PM
Quote (Genogenesis7 on Mar 3 2013, 8:45 PM)
okay, this better not just get two comments and dissappear. The music is consistent, the graphics are eye candy, and the physics are PERFECT. I'd better showcase this quick.

Thanks for the very positive feedback! Glad you like it so much. I was kinda worried, whether I got the physics right but if you say they're perfect, I guess I did a good job.
 
Elyk Mar 3 2013, 10:43 PM
This game is pretty good. The collision detection with enemies is kind of unforgiving though. You should lower the height that you need to stomp them at (maybe from the top to 3/4 of the way up) because there were a lot of times when I should have stomped an enemy but was 1px too low and got hurt. Also I thought it was interesting that you managed to get the Touhou music to fit in with the Mario music.
 
DJ Coco Mar 3 2013, 10:54 PM
Quote (Elyk on Mar 3 2013, 10:43 PM)
This game is pretty good. The collision detection with enemies is kind of unforgiving though. You should lower the height that you need to stomp them at (maybe from the top to 3/4 of the way up) because there were a lot of times when I should have stomped an enemy but was 1px too low and got hurt. Also I thought it was interesting that you managed to get the Touhou music to fit in with the Mario music.

Thanks! Hmm, I actually like the hit detection this way. There are some passages in the game where the hit box should be a little smaller, but I actually think it works for the most part. I'll take changing them into consideration, though.
 
EvilYoshiToes Mar 4 2013, 9:39 PM
Hmm..... this is kind of average. Really, if you want to make an SMB game, you need to have something stand out. Otherwise it just feels average and overused. Still, it's well done, just not really "popping out" for me.
 
DJ Coco Mar 4 2013, 10:00 PM
Quote (EvilYoshiMan on Mar 4 2013, 9:39 PM)
Hmm..... this is kind of average. Really, if you want to make an SMB game, you need to have something stand out. Otherwise it just feels average and overused. Still, it's well done, just not really "popping out" for me.

I agree. It's a standard Super Mario Bros. game, but I wanted to do one like these for a long time. There's a couple of other Mario games in development, which feature lots of original elements such as Luigi's Adventure and Super Mario Blackout, so you might look forward to those, but don't expect them any time soon.
 
cooldude54 Mar 4 2013, 11:01 PM
Quote (DJ Coco on Mar 3 2013, 5:04 PM)
Luigi was sprited by Guss. It's the best custom sprite I could find for Luigi on this site.

oh
 
behind Mar 5 2013, 1:39 AM
Quote (Genogenesis7 on Mar 3 2013, 8:45 PM)
okay, this better not just get two comments and dissappear. The music is consistent, the graphics are eye candy, and the physics are PERFECT. I'd better showcase this quick.
Eh, the physics are quite far from perfect if you ask me.
 
DJ Coco Mar 5 2013, 3:38 PM
Quote (Wiiboy4ever on Mar 5 2013, 1:39 AM)
Eh, the physics are quite far from perfect if you ask me.

What would you improve about them? Most people seem to like them, even Guinea assured me they were good. But I got a new Mario engine meanwhile, maybe you'll like that one better as soon as it gets to see the light of day.
 
The Hurricayne Mar 7 2013, 3:29 AM
˙spuǝlq ɔısnɯ ǝɥʇ ʍoɥ ǝʞıl ı ˙uɐɯıɥsoʎlıʌǝ ɥʇıʍ ǝǝɹƃɐ ɟo puıʞ ı ɥƃnoɥʇlɐ 'oɔoɔ ǝɯɐƃ pooƃ ʎɹǝʌ
 
Mr. Autumn Flower Mar 8 2013, 3:21 AM
I like this game. The movement engine is pretty solid and feels really good to jump around, like a Mario game should be. But like someone else said above, the collision detection is pretty unforgiving, and I would like to see it be a little less strict on how you jump on enemies. Also some pet peeves of mine (These are just my opinions):
- The invincibility timer after being hit seems too short. I've gotten hit, then one second later died outright from another enemy. That might be an exaggeration, but the invincibility is really short lived.
- Mushrooms come out of blocks too quickly. I have to know there's a mushroom in a block before it decides to run away into a pit. Also since there are poison mushrooms to watch out for, it's difficult to know how to react. (But I like the poison mushrooms)
- It would be cool to shoot piranha plants inside pipes, like in other Mario games. This is really minor since they they come up so often.

None of my pet peeves really make the game bad, it just makes things a little trickier with timing and stuff that I think should be less strict to make the game even more fun. But I would especially like to see the collision detection for jumping on enemies be fixed, it makes the game feel less like a game than something made to test your patience.

Also is that SMW hack music I hear? The instruments in the songs make me ask.
 
LJSTAR Mar 8 2013, 6:56 AM
This game is pretty good, like others said, the collision are way too strict.
Also, even when the "run" button is pushed, the characters are too slow, in my opinion.

And about the music, did you make the arrangement yourself ? (With Snes-like instrument), if so, really good job on the music. (Otherwise, good choice of music)
 
DJ Coco Mar 8 2013, 11:19 PM
Afaik it uses SMW instruments. The music was made/remixed by a buddy.
 
Jack-of-All Games Mar 12 2013, 10:19 PM
Quote (EvilYoshiMan on Mar 4 2013, 9:39 PM)
Hmm..... this is kind of average. Really, if you want to make an SMB game, you need to have something stand out. Otherwise it just feels average and overused. Still, it's well done, just not really "popping out" for me.

Exactly my opinion
 
WreckingGoomba Mar 13 2013, 6:52 AM
Great game, but the loading system doesn't work for some reason, so it's annoying hard to beat. The error said it couldn't read 'real' or something.
 
lukkacc Mar 19 2013, 6:11 PM
[quote=cooldude54,Mar 3 2013, 3:36 PM]This NEEDS better graphics for this to be a better game cause luigi looks ugly, but other than that the game is good.[/quot


luigi looks great and the game is awesome
 
Syr Mar 24 2013, 12:22 PM
I'm not trying to be rude or anything, but I played the first few levels and frowned due to the following reasons:
1. unreasonable hit boxes. This didn't really start affecting me until level 1-3.

2. This was a blatant edit of smb1. Almost the same game.
 
DJ Coco Mar 24 2013, 3:26 PM
Quote (Syr on Mar 24 2013, 12:22 PM)
I'm not trying to be rude or anything, but I played the first few levels and frowned due to the following reasons:
1. unreasonable hit boxes. This didn't really start affecting me until level 1-3.

2. This was a blatant edit of smb1. Almost the same game.

1. Yep, I guess the hitboxes are a bit too unforgiving. This issue is fixed in my more recent game.

2. What? Even if the gameplay is heavily inspired by SMB1, don't call this an edit, because I still coded this entirely from scratch. And I included features from SMB3 and SMW as well.
 
BlazeTheCat Apr 20 2013, 6:37 PM
The music is poor.
 
DJ Coco Apr 20 2013, 6:53 PM
Quote (Blaze.128 on Apr 20 2013, 6:37 PM)
The music is poor.

Thank you.
 
CanofNothing Jan 8 2014, 8:40 PM
Quote (BlazeTheCat on Apr 20 2013, 6:37 PM)
The music is poor.

Don't worry, Super Mario Adventure will have an even more abysmal soundtrack.
 
CrazyBobby Feb 16 2014, 2:32 PM
___________________________________________
ERROR in
action number 1
of Other Event: Game Start
for object obj_dj_coco:

Error defining an external function.


I can't load up the game.
 
TheTwelfthRocket Jan 12 2016, 1:51 AM
I can't even get past 1-4 due to the stupid Koopaling boss, when it goes to spin in it's shell, it's acceleration is off the wall! It goes to 0 to 60 in a freaking second!

I want to review the game, but the fact that the Koopaling boss is impossible because of the acceleration makes the idea of making a review just...ugh.
 
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