Logo Image





Games


Abducted Toad Demo (Updated)
preview
By: Friendly Dictator [E] [W]
ATTENTION! THIS DEMO HAS NOW BEEN UPDATED!
In this new version, I've addressed most complaints people have made. Also, there is now one more hidden disc than before, so good luck finding it!

Toad has been abducted by aliens! This demo contains world 1; it contains 5 levels including a boss.

There are 7 discs hidden in this demo. Can you find them all? They don't do anything yet, but they'll contain information on enemies, characters and locations in the final game.
Also, Totaka's song is hidden somewhere in this demo. I'd say you'll probably find it in the first place you'll look. ;)
Completion: Demo Genre: Platform

Update History
 
No History
 
[O] Created: Apr 26 2012, 4:08 PM
[O] Updated: Never
[O] File Size: 6.78MB
[O] Views: 5211
[O] Downloads: 1334
View / Download

Reviews


Comments
Double Agent Luigifan May 2 2012, 11:40 PM
Epic! Although I have two problems.

1. Torpedo Teds don't die.
2. When you beat a level you return to the world select and you tediouslu have to walk all the way to the teleporter.

This is a great game.

Funny story, I made a more detailed review in the update. Go check it out!
 
Friendly Dictator May 2 2012, 11:55 PM
Quote (luigifan64 on May 2 2012, 6:40 PM)
Epic! Although I have two problems.

1. Torpedo Teds don't die.
2. When you beat a level you return to the world select and you tediouslu have to walk all the way to the teleporter.

This is a great game.

1. They're indestructible enemies. The whole point of them is that you can't kill them.
2. Walking to the teleporter takes about two seconds. Also making it so it goes back to the specific world map that you were on except for on boss stages would be a pain to code.
 
Genogenesis7 May 3 2012, 3:14 AM
Awesome! It's out!

Wish I could play it!
 
Chaoxys May 3 2012, 3:24 AM
Pretty good game but I noticed a few "Cheap" moments.

1. The Torpedo Ted jumping part. They go so slow that you have to jump out of the water at just the right time. I tried a few times and never got past them without taking a hit.

2. The falling section. Towards the end it lacks any serious guidance which can result in a cheap death.

3. Purple Blocks. Yes, it's obvious that you have to attack them to break them, thats fine. However, having them first show up while you are on a floor that is crumbling beneath you, AND the attack that breaks them also breaks the floor, thats not so fine. I'd suggest having them show up in an earlier location where the player can mess up without dieing.

4. Lakitu is.. well, he's fine but his attack is a bit on the fast side, and due to the graphic for it, it's hard to see at times.

5. That submarine section... Idk, I'd say tweak it a bit to make it a tad easier. It's a fine level, just not so much for a world 1 level.

6. The cheep cheep boss, I'd make him take less hits. It's a good boss but it lasts too long.

7. The world boss, after you hit him, maybe make it so he can't hit you while flashing. So many times I'd hit him then accidentally slip into him afterwards. Thats just a personal suggestion though, it's not necessary.
 
geno May 3 2012, 10:05 AM
This is a great game! But,
MAKE THE HITBOXES OF THE TORPEDO TED THINGS SMALLER!!! I KEPT GETTING CHEAP DEATHS!!
 
Friendly Dictator May 3 2012, 10:59 AM
Quote (Chaoxys on May 2 2012, 10:24 PM)
Pretty good game but I noticed a few "Cheap" moments.

1. The Torpedo Ted jumping part. They go so slow that you have to jump out of the water at just the right time. I tried a few times and never got past them without taking a hit.

2. The falling section. Towards the end it lacks any serious guidance which can result in a cheap death.

3. Purple Blocks. Yes, it's obvious that you have to attack them to break them, thats fine. However, having them first show up while you are on a floor that is crumbling beneath you, AND the attack that breaks them also breaks the floor, thats not so fine. I'd suggest having them show up in an earlier location where the player can mess up without dieing.

4. Lakitu is.. well, he's fine but his attack is a bit on the fast side, and due to the graphic for it, it's hard to see at times.

5. That submarine section... Idk, I'd say tweak it a bit to make it a tad easier. It's a fine level, just not so much for a world 1 level.

6. The cheep cheep boss, I'd make him take less hits. It's a good boss but it lasts too long.

7. The world boss, after you hit him, maybe make it so he can't hit you while flashing. So many times I'd hit him then accidentally slip into him afterwards. Thats just a personal suggestion though, it's not necessary.

Okay, I'll see what I can do about these. I've already fixed a couple of them.
The purple blocks already appeared in the tutorial area, and by that point in the level you already know the crumbling blocks are breakable, so I'm not sure what you mean with that.
EDIT: Okay, I've now fixed all of these. (Except for the purple block thing.)
 
Chaoxys May 3 2012, 1:59 PM
For whatever reason, I didn't remember them being in earlier levels.
 
Japrno May 3 2012, 6:20 PM
"7. The world boss, after you hit him, maybe make it so he can't hit you while flashing. So many times I'd hit him then accidentally slip into him afterwards. Thats just a personal suggestion though, it's not necessary."

Yeah, that happened to me many times too and it's the first boss so maybe you should make it a little bit easier.

But anyway this game is awesome! I hope you will make it a full version someday. I think this is the best game in a long time here what I have played. I liked that underwater level too. Musics were awesome and nostalgic. ;)
 
the midjet May 4 2012, 2:10 AM
not bad at all. It is worth a try but it is pretty hard.
 
Double Agent Luigifan May 4 2012, 11:49 AM
Quote (superdimentiobros on May 2 2012, 7:55 PM)
Also making it so it goes back to the specific world map that you were on except for on boss stages would be a pain to code.

No it won't. Now i'll tell you how to do this.
In the creation code of the specific level, make a varible called:"global.boss" and set it to false. Make sure in the endlevel object when it's about to send you to the room thing place you add this code:
" if global.boss = true
room_goto(whateverthatworldselectplaceis)
else
room_goto(whateverthelevelselectplaceis)
"

So it will take you there.

Not that hard actually. It checks if its a boss level or not, and sends you to the correct place. Make sure you put "global.boss = true" in a boss level, or you will always go to the level select.

Luigifan64 Game Maker Tutorials :D
 
Friendly Dictator May 4 2012, 8:36 PM
Quote (luigifan64 on May 4 2012, 6:49 AM)
No it won't. Now i'll tell you how to do this.
In the creation code of the specific level, make a varible called:"global.boss" and set it to false. Make sure in the endlevel object when it's about to send you to the room thing place you add this code:
" if global.boss = true
room_goto(whateverthatworldselectplaceis)
else
room_goto(whateverthelevelselectplaceis)
"

So it will take you there.

Not that hard actually. It checks if its a boss level or not, and sends you to the correct place. Make sure you put "global.boss = true" in a boss level, or you will always go to the level select.

Luigifan64 Game Maker Tutorials :D

I know how to do that. It's the sending you to the right map that would be a pain. I'd know how to do it, but it would be a pain, and honestly it wouldn't really be worth it.
 
WreckingGoomba May 5 2012, 9:03 AM
Quote (superdimentiobros on May 4 2012, 8:36 PM)
I know how to do that. It's the sending you to the right map that would be a pain. I'd know how to do it, but it would be a pain, and honestly it wouldn't really be worth it.

C'mon, it's really easy and it wouldn't be a pain to code. Do like this:

When you enter the teleporter, add this as a code: global.world = [number]. In the first 1, the second 2 etc. Then, with the colission between toad and the endlevel thing, instead of going to the world select, do this: if global.world = 1 room_goto(nameofworld1) etc. It's not that hard, I think you can do it in just 15 minutes.
 
Dario bros May 5 2012, 9:56 PM
Guys, in Nintendo's games Torpedo Teds are slow, indestructible and inconvenient. You are complaining about an accurate portrayal.
 
TheIronMiner May 5 2012, 11:05 PM
Naw guys Dario bros Is right The Torpedo Teds are accurate, and djemiegoomba and luigifan64 etc his coding for the worlds are made in such a way it would actually be to complicated to do that.
 
Friendly Dictator May 6 2012, 12:11 AM
Even if they were inaccurate, I wouldn't care. This doesn't have to exactly the same as the originals. Also they're not torpedo teds, they're Dolpedos.
 
geno May 8 2012, 8:42 PM
Quote (superdimentiobros on May 5 2012, 8:11 PM)
Even if they were inaccurate, I wouldn't care. This doesn't have to exactly the same as the originals. Also they're not torpedo teds, they're Dolpedos.

You should still make their hitboxes smaller.
 
marioman90 May 19 2012, 10:01 PM
Rock On IT i loved your game it made me want to make a game to publish i love this game i will always love it. i really want to see the full game though. <:
 
Pages: (1) 1 | Last Unread