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Review Information
Game Reviewed Bowser's Castle (demo), by bowser3d
Review Author TheSuperyoshi
Created Oct 20 2009, 2:28 PM

General Commentary and Game Overview
A 3D Mario game in Flash? That's interesting. When I started it up, I was impressed at the SMRPG-like-gameplay and some graphical effects. But how good is it really?
 
Pros + 3D (Isometric, but eh)
+ Good graphic effects
 
Cons - you lose health when walking in walls sometimes
- confusing control
 
Impressions
Gameplay
6 / 10
The idea is pretty good, but not executed this well. The controls sometimes confuse me, but you get it after sometime - the problem is that it seems you randomly lose health when walking in walls sometimes. No, no enemy in sight. Also, unbeatable, overpowered enemies are not so good, too in my opinion and teh spikes and lava are just not like a Mario game, where you rebounce when walking in them. Instead, you stay there and see how you helth drops. And drops. And drops.
 
Graphics
8 / 10
Although Mario's left and right walking graphics are clearly wrong here, I applaud you on some of the effects. Lava shining, the wall in the first Ghost Koopa Room...
 
Sound
3 / 10
Just a repeating SMWorld castle music, no SFX. Sounds boring after a while.
 
Replay
1 / 10
There's no real reason to play it again aside of boringness and thoughts like "Hey, I once played this, I rememebr, but what was it about? Lets play again..."
 
Final Words
7 / 10
If i was just for gameplay, I would give this a 6. Interesting idea, but some downsides. But the graphical effects add a point.

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