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Game Reviewed mario and luigi fire mini game, by mendrick94
Review Author Kiddiecat
Created Apr 30 2012, 12:49 AM

General Commentary and Game Overview
I think it's great that you tried to recreate the Game & Watch Fire minigame, but if you're going to do it, you should see it all the way through. This isn't good enough.
 
Pros +It works; there aren't glitches
+It's a recreation of a fun minigame
 
Cons -It really is incomplete.
-There is no difficulty curve like in the real game it is trying to replicate.
-The game and music doesn't speed up as you approach 100, 200, etc, and likewise, you don't get a heart back to recover your misses when reaching 200, 400, etc.
 
Impressions
Gameplay
6 / 10
The gameplay, for the player, works like usual, this is good. Now there's the issue that everyone falls at the same rate, and they should, since they are all Yoshis, but in the original, which this is made to replicate, there were also Toads, and little DK-like monkeys. They all fell at different speeds helping instate the difficulty curve, which this game doesn't have either. It's really just go for as long as you can as it is right now.

You should add in the different guys that have different weights, add in the difficulty curve, and hearts, and possibly even the difficulty select title screen.
 
Graphics
5 / 10
I didn't get why there were Yoshis that had their tails on fire, and moreso, why the happy Yoshis were the ones with their tails on fire rather than the ones that didn't have their tails on fire (who were madly fluttering). The madly fluttering was a nice touch, I'm just not sure if it was a good idea for them to have their tails on fire (which btw, those ones have no animation to them; their zombified) Now I don't remember how it was in the actual game for these Yoshis, but that's what I think you should change with them.

Now about Mario and Luigi... in the real game they are animated as anything alive would be. They look left and right while moving their feet. Well, in this version, they just stand their staring with their eyes open, not moving.
 
Sound
4 / 10
The sound is good, I like that you used the actual sound from the game, except there is a few issues here that I just can't overlook... After reading the comments, it has come to my attention that the game is 15MB... yes, that is because of the music, the MP3s really. The game itself is only 2MB, but the song is 6.9 MB. Now, I don't have a problem with the music filesizes myself, but the bottom line is, your song -really- shouldn't be 3 times as large as your actual game. Also, if you add that up, that only comes to 8.9MB, so where is the rest of it? It's in the other song, which has the largest file size of the entire package... 7.4MB. That's for the music that plays ON THE TITLE SCREEN! Bad-bad-bad! The largest amount of file space should NOT be being occupied by the music for the TITLE SCREEN!

Also, I disagree with your choice of using Octopus for the title screen music. Just give it the normal title screen with the short looping song that played on the difficulty select or something. In fact, while you're at it, you should probably add in a difficulty select to the gameplay.
 
Replay
2 / 10
Since it's not a finished replica (to actually recreate the gampeplay as it was, or better) and there really isn't any kind of difficulty increse (mainly different weights), it really isn't worth playing again. You're really just doing the -exact- same thing you were during the first 10 seconds of gameplay.
 
Final Words
4 / 10
It's a step in the right direction. It looks like you have the foundation down, but it's in no way finished to the point where it's worth keeping, as a player. It would be a shame if you didn't finish it because, again, it's clear that you have the foundation down...

Comments
Double Agent Luigifan May 15 2012, 11:58 AM
Agree, but there is ONE glitch. When you hit a toad, etc, by the side(NOT THE BOUNCY PART)it still flies up into the sky.
 
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