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Review Information
General Commentary and Game Overview
First off, I would like to congratulate KoopaKingdom for improving in a better manner than I would've ever expected. Despite the lazy "thumbnail" and "screenshot", Return to the Mansion was actually quite a show that stood out from the original FPS tutorial for Game Maker nicely. Lots of things were changed for the better, including (the most important part, of course) the room design, as well as textures, HUD, sounds, etc. Taking the gun system out of the FPS tutorial, one would obviously go ahead and make something that tries to be a horror game. KoopaKingdom did just that, but to actually succeed in giving us that effect, he wisely adds in scary distant noises (When entering some rooms), dark scenery, slow stepping sounds, and even a few creepy looking ghosts. However, it's saddening to say that once the scare factor wears off, you're left with a game with no goal other than to beat your own scores by collecting things around the place. And let's just say the scare factor can wear off pretty quickly...
Impressions
Final Words
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